Showing posts with label storyboards. Show all posts
Showing posts with label storyboards. Show all posts

Sunday, 25 October 2015

Another Storyboard Revision

  Over the weekend I have attempted to drum up a new storyboard for the narrative project currently underway. The reason the storyboard is now somewhat different is because it was felt that the last idea didn't feel entirely complete an idea.

There was some discussion over how expressive we should be making our fish. I feel I can work with primarily the eyes however when version 4.1 was discussed I was told that the fish was too expressive. Th the purpose of version 4.2 was to pare down the emotion so that the real emotional focus is in the eyes and perhaps the body language.


  I had worked late on version 4.1 which is why it is lacking in text and posessing a few arrangement anomalies, both of which were resolved for storyboard version 4.2


Monday, 19 October 2015

Storyboard Refinement: Two Fish Version Two

  After consulting with the group on the last version of the storyboard, we felt that the fish was too clumsy and the first one's story was a long adventure of him haplessly crashing into things. I looked back on what I had done and decided to rework the second half was well as move around some of the cuts of when the two narratives would switch.

  The sequence in the middle where both fish struggle to shake off the stuff that sticks on them. Is it good or bad that they are the same? Is it too repetitive or does it hint that both fish are heading down the same disastrous path?

Friday, 16 October 2015

New Storyboard Idea


  The narrative group had to restructure the story due to a lack of strength in our previous idea. But this idea might be a little more solid. It's not perfected, and some refinement over the weekend could really polish it up. One possible aim is to get the story ready for constructing the pre-vis by the coming week so that we can get to the construction of the animation proper.

  Our deadline is early December, which doesn't feel that far away when construction and final rendering has to be taken into account.